The [carthage] command
Initialization
Open the 'Carthage' window. A code must be entered in the window to connect the interface to Sector 5.
Where to find the 'Carthage' window access code
Access your inventory
Open the pause menu by pressing the Esc key then open the inventory by clicking the icon.Open the bag
Then open your bag by pressing the Tab button.Find the symbol linked to the 'Carthage' city
Open the book Punic Wars and browse it to find the symbol linked to the 'Carthage' city.Find the code
Next, find the page associated with this symbol and go to this page to find the code 'Scipio'.
carthage
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The 'Core Status' window
The 'Core Status' window shows the state of the Lyoko Core. Its main life bar is subdivided into 3 sections, one for each of the 2 protective shields and a 3rd one for the main sphere.
carthage.core
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The 'Transporter' window
The 'Transporter' window allows you to call the virtual sphere to transport the lyoko warriors between the surface sectors and Sector 5.
Initialization
Open the 'Transporter' window. The transfer of the lyoko warriors is done from the edge of the sector to the Arena and vice versa.
carthage.transp
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Call the transporter
Transfer the lyoko warriors present at the end of a sector to the Arena of Sector 5, and vice versa.
transp.exe
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The '5th Sector Sensors' window
The '5th Sector Sensors' window is used to see the status of the maze of Sector 5 which serves as a map to guide a character to the key to deactivate it.
Description of the '5th Sector Sensors' window
State of the maze
The current state of the maze of Sector 5 is shown in the top left of the window. It can have 3 states.
- Closed
The closed state indicates that the maze is present, but the countdown is not active. When built, the maze will close with each Return to the Past. - Open
The open state indicates that the maze is present and its countdown is active. - Unavailable
The unavailable state indicates that the key to the maze has been found and therefore you can go to any room in Sector 5.
Map control
At the top left of the window, there are controls to move the map from the maze when it is open. These controls are used to move the map up and down, and right to left via the directional cross, and zoom in and out with the + and - buttons.
Key status
The state of the maze key is shown in the bottom left. It can have two states:
- Found
This state means that the maze key is active and therefore all rooms in Sector 5 are accessible. - Not found
This state indicates that the maze key is not active and therefore only the Arena is the only room accessible in Sector 5.
Maze map legend
The maze map has many symbols representing many different elements.
- Monsters
Monsters in the maze are represented by orange triangles . - Lyoko warrior ◄
Lyoko warriors are represented by green triangles ◄. - Key
The key to deactivate the maze is represented by a flashing yellow circle on the map.
Initialization
Open the '5th Sector Sensors' window.
carthage.sensors
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The 'Key Chrono' window
This window shows the remaining time before the maze of Sector 5 closes.
sensors.key
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The '5th Sector Tunnel' window
The 'Tunnel' window is used to control the 4 data tunnels connecting Sector 5 to a surface sector.
Initialization
Open the '5th Sector Tunnel' window.
carthage.tunnel
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Selecting a tunnel
Select a data tunnel.
tunnel.<Sector>
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Disabling a tunnel
Interrupt the dataflow between the selected sector and the Core of Lyoko, making the tunnel usable by the lyoko warriors or the Skidbladnir.
tunnel.exe
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Reactivating a tunnel
Reactivate and deselect the tunnel targeted by the program.
tunnel.stop
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