[COMMAND] BuildEverything you need to know about the virtual builder.

The [build] command

Description of the 'Virtual Builder' window

The virtual builder window has various areas, each of which tells you valuable information about the constructions you are configuring.

Build.001
Countdown
Construction countdown

You can set up up to 5 virtual constructions at the same time.
Each of them will then be assigned a countdown timer showing you how much time is left for construction.

Global countdown

The countdown at the bottom of the area adds up the compilation time of the 5 other countdowns. Thus, this global countdown tells you how much compilation time is left before you can start building the virtual objects.

Parameters Console
Parameters panel

At the top right of the window is the parameters panel. In this panel, you will find all the configurable parameters (build code, energy, bipolar coordinates, etc.) of the selected construction.

Build console

Constituting the lower half of the window, the build console shows you the current status of your virtual construction. It can have 4 different states:

  • Simulation
    When you perform a simulation to check your construction parameters, the console will indicate the mention 'SIM'.

  • Build ready
    The word 'Ready' is displayed in the console when a build is ready to be compiled.

  • Compilation in current
    During compilation, the console plays an animation. The countdowns are then started and the total compilation percentage is indicated to you via the progress bar located at the top left of the window.

  • Compilation finished
    Once a virtual build is fully compiled, the console will tell you 'OK', and the three bars composing it will be loaded in green.

Sub-commands related to the [build] command

Initialization

Open the 'Virtual Builder' window.

build
Build.002
When no build is configured, the console shows 'waiting for build' by default
Selecting a virtual build

Selects a virtual object and displays its build settings in the configuration console at the top right of the window.

Note:

  • The buildable virtual objects are: the 5 Lyoko territories (Mountains, Desert, Forest, Ice, and Carthage), the Skidbladnir and his 4 navskids (navskidR, navskidY, navskidB, navskidS), the GarageSkid and finally the maze of the Sector 5.

  • The Sector 5 maze can only be built at the same time as the latter. Moreover, it is the only construction that does not require any configuration.

build.<VirtualBuild>
Build.003
Sound feedback confirms the selection of a virtual construction
Configuring a construction parameter

Configure a parameter of the selected virtual construction.

Note:

Each virtual object has its own characteristics that need to be configured in order to be able to build it. Similarly, each parameter has its own value type.

What are the construction parameters?
Build Code
Description

Common to all virtual constructions, the build code contains the source codes of the virtual object to which it is associated.This value will change with each new game you start.

Nomenclature

All building codes are presented in exactly the same way. These are composed of 6 characters in the form 'AABAAB' with A representing a number and B representing a letter.

Note:

The first letter always corresponds to the first letter of the name of the virtual object with which the code is associated (in English).

<Construction>.code.<Valeur>
Availability
  • Lyoko Territories: 'Lyoko Build Codes' window
  • Skidbladnir: 'Moby Dick' book, page 245
  • Navskid: book '20,000 Leagues Under the Seas'
  • GarageSkid: book 'Red October', page 93
Bipolar Coordinates
Description

The bipolar coordinates define the location where the virtual object will be built.

Nomenclature

The bipolar coordinates of a virtual object are defined in an orthonormal coordinate system along the abscissa axis and the ordinate axis. Thus, these coordinates have the form (x; y) with x and y representing a number between 0 and 1000. This value will change with each new game you start.

<Construction>.crdbipolar.<CrdX>.<CrdY>
Availability
  • Sector 5: being in the center of Lyoko the bipolar coordinates of this territory are always (0; 0),
  • Surface Territories: 'Lyoko Build Codes' window,
  • Skidbladnir: book 'Moby Dick', page 235,
  • GarageSkid: book 'Red October', page 150.
Energy
Description

Each virtual object requires a certain amount of energy in order to be built. This quantity varies according to the programmed virtual construction. You can consult the energy demand of each building via the 'Energy Stat' window.

Nomenclature

The energy is a value with between 0 and 100,000 energy units.

<Construction>.energy.<Valeur>
Value
  • 5th Territory: 2,000 energies,
  • Surface area: 1,800 energies,
  • Skidbladnir: 1,000 energies,
  • GarageSkid: 600 energies.
Digital Sea Level
Description

When constructing a territory, you need to set the Digital sea level. The lower the level of the latter, the more time you will have to materialize a Lyoko Warrior if he falls towards the Mortal Ocean.

Nomenclature

The Digital sea level must be a value between -300 and -600.

<Construction>. sea level.<Valeur>
Code: Way TowerAccess
Description

The access code to the towers allows you to limit access to the towers only to virtual beings with a virtual signature, i.e. lyoko warriors. These values will change with each new game you start.

Nomenclature

The Way TowerAccess code consists of 6 letters between A, C, G, and T.

<Construction>.accestour.<Valeur>
Availability
Code: Way TowerRoad
Description

The Way TowerRoad code configures the tunnel connecting a surface area to the Sector 5. These values will change with each new game you start.

Nomenclature

The Way TowerRoad code is a 6-digit code between 0 and 1.

<Construction>. road and tour.<Valeur>
Availability
Module Construction Order
Description

As the name suggests, the parameter of module construction order allows you to define in what order the 10 Skidbladnir modules will be built. The order of the modules will change with each new game.

Nomenclature

Each parameter corresponds to the exact name of the module. So the [10 modules] (76 #skidbladnir_module) are: the main axle, the torpedos, the stabilisers, the sonar, the backbrakes, the shields, the digital key, the propellers, the tweezers and the turbopropeller.

<Construction>.order.<Module>
Availability
  • Skidbladnir: 'Moby Dick' book.

<Construction>.<Paramètre>.<Valeur>
Build.004
By default, the settings are set to -1
Simulation

Simulates the construction of each programmed virtual object to check if all the parameters have been configured correctly.

Note:

If one or more parameters have been configured incorrectly, a bug window will alert you to which parameters and constructs the detected errors come from.

build.simulate
Build.006
The loading window will open during the simulation
Compilation

Compiles virtual objects programmed via the virtual constructor.

Important:

Note:

  • Unlike all the other programs in the interface, the virtual constructor is not reset during a Return to the Past.
  • Depending on the type of compilation you are doing, a 'Compiler'; window will open on the interface:
    • The 'Compiler - Structure' window
      The 'Compiler - Structure' window is used for compiling virtual material. It will be used when you compile a sector or the GarageSkid.
    • The 'Compiler - Vehicle'
      The 'Compiler - Vehicle' window is used to assemble the various Skidbadnir modules. So this window will only appear when you compile the virtual submarine.

build.compile
Build.007
The compilation percentage is shown to you via the loading bar at the top left of the window
Restoring the settings

Restores all the last parameters configured via the virtual constructor.

build.restore
Build.005
Sound feedback confirms that the settings have been restored
Construction

Starts building the compiled objects.

Note:

If you are building Sector 5, the 'Mater Generator window. Code', will automatically open to create the materialization codes for Sector 5.

build.exe
Build.008
You can observe the construction of the sectors, as well as the GarageSkid from the 'Virtual Map'